![]() The major change in V-Ray 5 is the rework of the V-Ray Frame Buffer (VFB): the native display window for V-Ray renders.Īlthough it was already possible to colour-correct renders in the buffer, or apply simple post effects, V-Ray 5 gives the VFB its own integrated layer-based compositing system. Key changes: built-in compositing and relighting in the VFB, plus a new materials library and browser V-Ray 5 reworks the V-Ray Frame Buffer, making it possible to remix the lighting components for a scene directly in the VFB, rather than having to export files to an external compositing application. Other than that, most of the key functionality is already present in the initial release. The Maya edition doesn’t get the library of readymade materials that accompanied V-Ray 5 for 3ds Max, or the changes to material previews within 3ds Max’s native Material Editor. The public beta was actually released last month, but we missed it in the social media activity surrounding V-Ray 5 for 3ds Max, the full release of which shipped a few days later.Īs you would expect, the new features are very similar to those of the 3ds Max edition. Most of the features from the 3ds Max edition, bar the materials library Other new features include an improved sun and sky model, new materials options for surface coatings and sheen, and support for out-of-core rendering in V-Ray GPU. ![]() The update radically reworks the V-Ray Frame Buffer, introducing layer-based compositing, a new system for relighting scenes after rendering, and support for Light Path Expressions. Updated: It has now been released commercially. ![]() Scroll down for news of the commercial release.Ĭhaos Group has released V-Ray 5 for Maya, the next major version of the Maya edition of the renderer, as a free public beta. ![]()
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January 2023
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